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Valve Steam Frame Compatibility Hits 89 Games With Portal 2 Added

Daniel Cross 0 comments 2 min read

Valve adds Portal 2 to the Steam Frame compatibility list, bringing the total supported games to 89. We track the latest hardware update.

Valve Steam Frame Compatibility Hits 89 Games With Portal 2 Added
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is expanding the list of games that run on the Frame VR headset, a move that gives players more immediate options for their hardware. The company added Portal 2 to the official compatibility list, signaling that the platform is moving beyond early access titles. This growth matters because it reduces the guesswork for buyers who want to know which games will actually work out of the box.

Valve expands the official compatibility roster for its VR headset

The Steam Frame operates as a VR headset that supports both virtual reality and traditional 2D gaming experiences. Valve allows any title onto its compatibility list if it meets specific technical thresholds and runs on . This approach lets the platform handle a wider variety of software than a standard VR-only device would allow.

  • 2D Game Performance Requirement: Minimum 30 FPS at 1280×720 during normal play
  • VR Game Performance Requirement: Minimum 72 FPS at 1728×1728 during normal play
  • Compatible Game Count: 89 games

To earn a spot on the list, 2D games must maintain a minimum of 30 FPS at 1280×720 during normal play. VR titles face a higher bar, requiring at least 72 FPS at a resolution of 1728×1728. Every game must also support the Frame controllers and launch successfully on SteamOS, whether through or native execution.

The current compatibility roster includes 89 games, and Valve continues to add new titles as they test them. Portal 2 recently received its official rating, joining the growing collection of supported software. We looked at the last Steam Frame update earlier while tracking similar balance and stability themes in the hardware.

Valve has not announced an official release date for the Steam Frame, leaving the launch timeline uncertain. The company remains silent on when the headset will hit the market, despite speculation from leaks. The focus remains on building a functional library of games before the hardware becomes widely available.

Source: NotebookCheck

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