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MXGP 26 Moves to Unreal Engine 5 for Better Physics and Graphics

Owen Carter 0 comments 2 min read

MXGP 26 shifts to Unreal Engine 5 for a major visual and physics overhaul, featuring dynamic terrain and realistic dirt accumulation in the October 2026 release.

NACON MXGP 26
GAMES

MXGP 26 shifts its foundation to Unreal Engine 5, a move that promises a major visual overhaul for the official FIM Motocross World Championship game. This engine transition matters because it allows the developers to implement dynamic deformation terrain and more realistic dirt accumulation that reacts to track conditions and weather. Racers will notice these changes immediately as the visual fidelity of the tracks and bikes improves significantly.

First gameplay trailer showcases dynamic terrain and rewritten physics

NACON and Artefacts Studio revealed the first gameplay trailer for the title, which showcases these new technical capabilities. The game supports multiple platforms including PS5, Xbox Series, and PC, ensuring a broad audience can access the updated experience. The trailer highlights fully rewritten motorcycle physics, which should provide a more authentic riding feel compared to previous entries in the series.

Technical details in the trailer emphasize the depth of the new physics engine and visual systems. Rider animations are now dynamic, adjusting based on the specific conditions of the track and the weather at the time of the race. The inclusion of a first-person helmet view adds immersion, allowing players to experience the race from the rider's perspective rather than a third-person camera.

MXGP 26 is scheduled for release in October 2026, giving players ample time to anticipate the launch. We looked at the last MXGP 26 update, where several of the same balance and stability themes came up, suggesting a consistent development focus. The game aims to deliver a polished motocross simulation with these new features fully integrated into the core gameplay loop.

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