Microsoft is cutting 3,200 jobs across its Xbox division, a move that reshapes the studio landscape and directly impacts the future of major game franchises. The layoffs hit id Software particularly hard, with the company shedding half of its workforce. This restructuring forces a reevaluation of how Microsoft manages its first-party development teams and what it expects from its studios in terms of financial performance.

Carmack notes financial pressures reshape the Doom and Quake developer
The cuts at id Software, the studio behind the Doom and Quake franchises, represent a significant reduction in headcount for one of Microsoft's oldest and most respected developers. Co-founder John Carmack addressed the changes, noting that the situation dampens the mood for the upcoming founder reunion at QuakeCon. His comments highlight the tension between corporate financial strategy and the creative legacy of the studio.
Carmack offered a candid assessment of the business realities behind the layoffs, stating that Id Software was likely a marginal business from Microsoft's perspective. He suggested that revenues from Minecraft have been carrying several other studios within the division. This financial dynamic explains why even beloved franchises face cuts when they do not generate sufficient profit on their own.
The co-founder emphasized that games need to succeed financially to continue production, rather than relying solely on their cultural impact or fan loyalty. He expressed sadness over the situation but could not muster outrage, acknowledging that executives must prioritize revenue. We have been tracking id Software closely, including their recent reflections on development cycles during the Quake 30th Anniversary coverage.
Source: TweakTown




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