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Xbox cuts first-party studio count from 23 to 12 as restructuring continues

Simon Ellis 0 comments 2 min read

Xbox has cut its first- party studio count from 23 to 12, with Microsoft warning the number may drop further by 2026 as restructuring continues.

Xbox cuts first-party studio count from 23 to 12 as restructuring continues
GAMES

Microsoft is reshaping the Xbox development landscape by closing or restructuring studios, a move that reduces the number of first-party teams available to build new games for the platform. This consolidation matters because it directly limits the pipeline of exclusive titles and signals a shift in how Microsoft plans to sustain its gaming ecosystem over the next few years.

Microsoft reduces direct development teams to 12 amid ongoing consolidation

The company has cut its direct studio count from 23 to 12 since 2021, a reduction driven by a restructuring plan that Microsoft admits is only three-quarters complete. This ongoing process has already led to the closure of several well-known teams, including Alpha Dog Games, Arkane Austin, Compulsion Games, Double Fine, The Initiative, Rare Games, Tango Gameworks, and Undead Labs.

The financial scale of these changes is underscored by Microsoft's $70 billion acquisition of Activision Blizzard in 2023, which was intended to bolster its content library but has instead triggered significant internal realignment. Some studios have regained independence or merged, while others like Halo Studios now focus primarily on community support after layoffs, with new Halo projects moving to Activision.

Microsoft warns that the number of Xbox studios may decrease further by the end of 2026, as the fate of remaining teams like Arkane Lyon remains uncertain. This potential reduction highlights the volatility of the current restructuring phase and raises questions about the long-term stability of first-party development resources.

The situation has drawn criticism, particularly when compared to competitors, as Xbox has closed more studios than many expected during this period. This structural shift defines the current state of Xbox development, prioritizing efficiency over the breadth of direct studio ownership that characterized the previous decade.

Source: IXBT

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